Noisy strokes material

Back to experiment mode, learning new stuff creating wired things :slight_smile:

I built a WebGL/Three.js shader project called Noisy Strokes: a 3D mesh covered in procedural RGB stroke bands with animated noise distortion and smooth state-to-state transitions. Everything is shader-driven (GLSL), with GSAP controlling transition timing. The goal is a mix of graphic hard-edge strokes and organic, grainy motion in real time.

I implemented this effect on my homepage as well—scroll down to see it. Pure madness!:slight_smile:
https://fwdapps.net/

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Creativity pouring out of you, once again! Congrats!

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This is the stuff that drives me I could do this 24/7. I guess we all need to find our passion somewhere!

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OMG!, such a creative website after long time I have seen. You can apply for the AWWARDS nomination for sure. Really good work.

I would love to learn how I can create this type of dreamy website. please.

Thanks
Abdullah

Thank you.

Probably I will later this year, do not excpet much though there is an entire industry there as well :slight_smile:

I will create a detailed free course soon about how to merge threejs with HTML and more I keep preparing for it but I still need some time.

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Excited to learn, plz share some stuff that I can learn and utilize like a template or so. Thanks

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