Particles Transition

New experiment that I want to share :slight_smile: a reminder that images are made with pixels :slight_smile:

Build a Three.js particle image transition powered by a GPGPU (FBO) simulation, with uProgress controlling a smooth morph + midpoint explosion, radial point-sprite masking, and optional GPU depth sorting (bitonic) for clean transparency while rotating the camera.

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New week, new experiment. And again, new wow!

I believe Three.js—and 3D in general—will be in high demand as new features roll out. About 99% of users who see this kind of work are impressed; most of them don’t even know this stuff exists yet.

This is the path I’m going down now. It’s not as profitable as ā€œnormalā€ development at the moment, but damn, I love working with it. Hopefully, in time, it will pay off.

This is a website that won site of the year in 2024 I think https://www.igloo.inc/ :slight_smile:

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Interesting as usual. Yes, it seems like making it profitable is challenging.

I think it’s not so much a ā€˜mass market’ product. Maybe the solution is selling expensive custom made animations and websites to companies and brands who want to wow users.

This year, I’ll focus on my website and the new course, make 3-4 more creative plugins to solidify this position, because nobody does what I do at this point. After that, we’ll see—things are tough right now, no matter the niche you’re in.

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