New experiment that I want to share a reminder that images are made with pixels
Build a Three.js particle image transition powered by a GPGPU (FBO) simulation, with uProgress controlling a smooth morph + midpoint explosion, radial point-sprite masking, and optional GPU depth sorting (bitonic) for clean transparency while rotating the camera.
I believe Three.jsāand 3D in generalāwill be in high demand as new features roll out. About 99% of users who see this kind of work are impressed; most of them donāt even know this stuff exists yet.
This is the path Iām going down now. Itās not as profitable as ānormalā development at the moment, but damn, I love working with it. Hopefully, in time, it will pay off.
Interesting as usual. Yes, it seems like making it profitable is challenging.
I think itās not so much a āmass marketā product. Maybe the solution is selling expensive custom made animations and websites to companies and brands who want to wow users.
This year, Iāll focus on my website and the new course, make 3-4 more creative plugins to solidify this position, because nobody does what I do at this point. After that, weāll seeāthings are tough right now, no matter the niche youāre in.