Animated particle trails that follow SVG paths in Three.js, with per-triangle RGB coloring, additive blending, and real-time shader effects.
In this demo, I also tackle common rendering issues like layering particles over an image mesh and keeping colors clean when using additive blending.
Tools used: Three.js, GLSL shaders, JavaScript, SVG path sampling.
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Hard worker! always coming up with new stuff.
As a suggestion, try posting them on X (Twitter) too, many of them are very cool and I think they don’t get the attention they deserve here
Thank you for your suggestion.
If I’m not innovating, I feel off—it’s like my brain needs a challenge 
I do plan to create the tutorials soon, but with all the AI developments happening right now, I feel disoriented and unsure what’s best. That’s why I’ve been doing these experiments—learning new things and exploring the possibilities.
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